Introduction
Why did you choose an internal state versus many 'state buffers'?
Do you have plans to port shenzhen.io to Emacs?
Did this use WASM?
Why wasm rather than a more traditional Assembly dialect? It wouldn't be harder to implement, right?
Any next projects on your mind?
Does this work with any other paren-based editing packages?
What kind of tool could use this idea?
How did you go about designing the puzzles?
What are your favorite changes in the upcoming Emacs 29?
Are there tools to add more puzzles?